> For the complete documentation index, see [llms.txt](https://pool-party-xyz.gitbook.io/pool-party-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pool-party-xyz.gitbook.io/pool-party-docs/pool-party/rubber-rush-rewards-program/how-to-earn-quacks-daily-points-and-boosts.md).

# How to Earn Quacks: Daily Points & Boosts

## **Daily Quack Generation: Your Consistent Earnings**

This is the core of the program, rewarding your sustained liquidity. Every 24 hours, we calculate your daily Quack earnings with the following formula:

> **Daily Quacks = (Base Quacks from TVL x Chain Multiplier) x Splash Factor**

### **A. Base Quacks (from TVL)**

This is your foundation. For every dollar of liquidity you provide, you earn Quacks.

{% hint style="info" %} <mark style="color:yellow;">**1 USDC supplied = 1 Quack per day.**</mark>
{% endhint %}

### **B. Chain Multiplier**

Providing liquidity on different networks is crucial. To incentivize this, each network has a **Chain Multiplier** that boosts the Quacks you earn only on that specific chain.

* **Arbitrum:** 1.1x
* **Base:** 1.3x
* ...and more to come

> **Example:**  Let's say Arbitrum has a 1.1x multiplier and Base has a 1.3x.\
> If you supply $1,000 on Arbitrum, you earn 1,000 x 1.1 = 1,100 Quacks.\
> If you also supply $500 on Base, you earn 500 x 1.3 = 650 Quacks.\
> **Your total earnings for the day, before the Splash Factor, would be 1,100 + 650 = 1,750 Quacks.**

### **C. The Splash Factor: Your Personal Power-Up**

The Splash Factor is your personal power-up. It's a **global multiplier** applied to your total daily Quack earnings. You increase your Splash Factor by progressing through **Boost Tracks**—categories rewarding community engagement, user referrals, and protocol mastery.

**How it's Calculated:** The final Splash Factor is the **product** of the multipliers from your highest achieved level in each track. This means every track you engage with multiplies your power.

> **Splash Factor Formula:** (Boost from Track A) x (Boost from Track B) x ...

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td>Boost Track</td><td>How to Achieve</td><td>Level 1</td><td>Level 2</td><td>Level 3</td></tr><tr><td><strong>OG</strong></td><td>Discord</td><td>4.0x</td><td></td><td></td></tr><tr><td><strong>Duck Roles</strong> 🎖️</td><td>Earn roles via Zealy/Discord</td><td>Silver (1.5x)</td><td>Golden (2.0x)</td><td>Rubber (4.0x)</td></tr><tr><td>...and more to come</td><td>TBD</td><td>TBD</td><td>TBD</td><td>TBD</td></tr></tbody></table>

> **Example:** 🚀 Imagine a user, John Doe, achieves the following:
>
> * A **Silver Duck Role** granting a **1.5x** boost.
> * A **Exemple Role A** level for a **1.2x** boost.
> * A **Exemple Role B** level for a **1.1x** boost.
>
> John Doe's Splash Factor would be **1.5 x 1.2 x 1.1 = 1.98x**.<br>
>
> If John Doe earned <mark style="color:yellow;">1,750 Quacks</mark> from their <mark style="color:yellow;">**USDC supplied**</mark>, their final daily total would be <mark style="color:yellow;">**1,750 x 1.98 = 3,465 Quacks**</mark>.
