> For the complete documentation index, see [llms.txt](https://pool-party-xyz.gitbook.io/pool-party-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pool-party-xyz.gitbook.io/pool-party-docs/pool-party-v2-docs/rubber-rush/how-to-earn-quacks.md).

# How to Earn Quacks

### **Daily Quack Generation: Your Consistent Earnings** <a href="#daily-quack-generation-your-consistent-earnings" id="daily-quack-generation-your-consistent-earnings"></a>

This is the core of the program, rewarding your sustained liquidity. Every 24 hours, we calculate your daily Quack earnings with the following formula:

> **Daily Quacks = (Base Quacks from TVL x Chain Multiplier) x Splash Factor**

#### **A. Base Quacks (from TVL)** <a href="#a.-base-quacks-from-tvl" id="a.-base-quacks-from-tvl"></a>

This is your foundation. For every dollar of liquidity you provide, you earn Quacks.

**1 USDC supplied = 1 Quack per day.**

#### **B. Chain Multiplier** <a href="#b.-chain-multiplier" id="b.-chain-multiplier"></a>

Providing liquidity on different networks is crucial. To incentivize this, each network has a **Chain Multiplier** that boosts the Quacks you earn only on that specific chain.

* **Arbitrum:** 1.1x
* **Base:** 1.3x
* ...and more to come

> **Example:** Let's say Arbitrum has a 1.1x multiplier and Base has a 1.3x. If you supply $1,000 on Arbitrum, you earn 1,000 x 1.1 = 1,100 Quacks. If you also supply $500 on Base, you earn 500 x 1.3 = 650 Quacks. **Your total earnings for the day, before the Splash Factor, would be 1,100 + 650 = 1,750 Quacks.**

#### **C. The Splash Factor: Your Personal Power-Up** <a href="#c.-the-splash-factor-your-personal-power-up" id="c.-the-splash-factor-your-personal-power-up"></a>

The Splash Factor is your personal power-up. It's a **global multiplier** applied to your total daily Quack earnings. You increase your Splash Factor by progressing through **Boost Tracks**—categories rewarding community engagement, user referrals, and protocol mastery.

**How it's Calculated:** The final Splash Factor is the **product** of the multipliers from your highest achieved level in each track. This means every track you engage with multiplies your power.

> **Splash Factor Formula:** (Boost from Track A) x (Boost from Track B) x ...

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> **Example:** 🚀 Imagine a user, John Doe, achieves the following:
>
> * A **Silver Duck Role** granting a **1.5x** boost.
> * A **Exemple Role A** level for a **1.2x** boost.
> * A **Exemple Role B** level for a **1.1x** boost.
>
> John Doe's Splash Factor would be **1.5 x 1.2 x 1.1 = 1.98x**.
>
> If John Doe earned 1,750 Quacks from their **USDC supplied**, their final daily total would be **1,750 x 1.98 = 3,465 Quacks**.
